local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 111101120
L1_1 = {}
L1_1.groupID = 111101120
L1_1.shooter = 120001
L2_1 = {}
L3_1 = 120001
L4_1 = 120002
L5_1 = 120003
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.repeater = L2_1
L1_1.target = 120004
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 120001
L3_1.gadget_id = 70290114
L4_1 = {}
L4_1.x = 2227.206
L4_1.y = 235.42
L4_1.z = -1306.098
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.is_use_point_array = true
L4_1 = {}
L4_1.config_id = 120002
L4_1.gadget_id = 70290115
L5_1 = {}
L5_1.x = 2227.206
L5_1.y = 236.059
L5_1.z = -1299.988
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.is_use_point_array = true
L5_1 = {}
L5_1.config_id = 120003
L5_1.gadget_id = 70290115
L6_1 = {}
L6_1.x = 2237.178
L6_1.y = 236.077
L6_1.z = -1299.988
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.is_use_point_array = true
L6_1 = {}
L6_1.config_id = 120004
L6_1.gadget_id = 70220043
L7_1 = {}
L7_1.x = 2241.376
L7_1.y = 245.35
L7_1.z = -1299.988
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 120005
L7_1.gadget_id = 70220013
L8_1 = {}
L8_1.x = 2231.648
L8_1.y = 235.313
L8_1.z = -1308.81
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 120001
L6_1 = 120002
L7_1 = 120003
L8_1 = 120004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 120005
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/EnergyAmplifier"
L2_1(L3_1)
